Santiago Rubio profile picture

Hello I'm Santiago Rubio!

LET'S CONNECT

WHO AM I?

I'm Santiago Rubio, a Software Engineer, Game developer & Entrepreneur

Welcome to my portfolio, where I'm excited to showcase my journey as a software engineer, game developer, and entrepreneur! Alongside founding ventures like Dypsloom, a group of passionate game developers dedicated to improving the industry with valuable tools and assets, and Real Scope Studio, a creative hub specializing in photo, video, 3D art, and app development for businesses of all kinds, I've honed my skills in crafting robust software solutions and captivating gaming experiences. Let's collaborate and create something amazing together!

CONNECT WITH ME

Unity & C#

90%

Unreal Engine & C++

70%

.NET MAUI

80%

Javascript & Three.js

60%

Interested in my profile and want to learn more?

Download my latest CV below

Portfolio Sections

Explore my creations—from software solutions to immersive games—each representing a piece of my passion and dedication.

Discover my professional journey—its twists, triumphs, and lessons learned—alongside me.

Answers to frequent questions if you are curious. But I'm always up for a chat so don't hesitate to contact me anytime.

Access documentation, guides, and resources to dive deeper into the inner workings of my projects and passions.

Don't hesitate to reach out!

Get in touch with me or my teams to discuss your project and discover how we can help you achieve your goals.

Projects

I've worked on many more projects over the years, but most can be found under these groups I worked for

Sleeping Penguinz

Soon after finishing my Masters degree, I started to take game development more seriously. This is when I started Sleeping PenguinZ, which soon after turned into Dypsloom. Before that, I completed a few fun projects, including the mobile game Mecha Archana or the webcam game Penguin Move. Try them out and much more by heading to this website:
https://sleeping-penguinz.gitlab.io/

Dypsloom

Dypsloom is a group I founded to publish work I make with other developers. All projects in Dypsloom are things I have either directed to participated in. Most notably the Asset store packages we've published like Rhythm Timeline
And our game PotionBlast : Batlle of Wizards that I developped with a team of juniors/interns that wanted to learn about game development and have some real world experience.

You can find more about dypsloom on all our projects on our Website:
https://dypsloom.com/
We also have an itch.io page: https://dypsloom.itch.io/

and join our discord to say hi!

Opsive

At Opsive I most notably developped the Ultimate Inventory System

But I've also worked on the Ultimate Character Controller V3 , specifically the modular Item system.

I also take part in the Opsive podcast GameDev Insiders , come by and say hi!

ZAUM

I've been working at ZA/UM for a few years, and have developed a lot interesting Systems and Tools! Unfortuantly it is all under NDA for now but I am more than happy to discuss what I am allowed to talk about. So don't hesitate to get in touch

Real Scope Studio

Real Scope Studio is a Digitla Agency Studio I co-founded to branch out of video games only audiences while still taking advantage of my skill set in 3D app development, web development and electronics. It's focus is mostly B2B for mid scale projects that require a ample amount of skills which we cover within our team.
We offer services in Photo, Video, 3D asset/animation and sofware development.
Learn more here (And feast your eyes on some cool Three.js scenes I've made!): https://www.realscopestudio.com/

My Career

My journey through life and how I arrived to where I am today

My first steps in school

International School of Geneva

1999 - 2011

An international background have taught me to be more open minded

European Baccalaureate Diploma (First)

European School of Alicante (ESA), Alicante, Spain

2011 - 2013

Graduated top of the year in Advanced Mathematics and Computer Studies

Masters MEng Electronic and Information Engineering (2:1)

Imperial College London (ICL), London, United Kingdom

2013 - 2017

Final Year Project: An F# web interface for coursework feedback

One week IBM IT Architecture workshop/lecture

Deep knowledge of the entire computing pipeline and low level systems

QA Internship

NATURAL MOTION GAMES, OXFORD, UK, Intern

2015

Worked on Dawn of Titan and another ambitious pre-alpha mobile game project

Writing test cases for future features & Reporting bugs

Electronic Design Automation and Software Engineer

TETRIVIS LTD, BasingStoke, UK, Contractor

2017 - 2019

Built a stand-alone windows program to test analogue to digital converter (ADC) performance

Made an automated ASIC synthesiser and simulator combining multiple open source software

Designed a digital phase locked loop (DPLL) & an automated Inductor schema generator

Project manager on a solar panel product

Developed and Managed Tetrivis website

Designed a beamforming algorithm for 5G technology support in Verilog

Video Game Studio Director & Owner

Dypsloom, Alicante, Spain, Owner

2018 - Present

Founded Dypsloom as the channel to publish the projects I direct

Coached students and published PC game Potion Blast - Battle of Wizards in 2023 on Steam Partnered with publisher Midnight Works, for a potential Switch, Xbox One and PS4 release

Released two packages on the Unity Asset store:
(2019) Dyp the Penguin: a Free 3D character template package
(2021) Rhythm Timeline: a commercially successful Rhythm Game Framework package

Released two Android mobile games:
(2018) Flonkers: a 3D turn based local multiplayer mobile game
(2019) Mecha Arcana: a 2D top view action shooter mobile game

Provide consulting on Rig on the Fly an Open Source rigging Blender Add-on

Provide consultancy services to Unity developers around the globe

Unity Asset Store Developer

Opsive, North Carolina, US, Associate

2019 - Present

Started as a Contractor, but negotiated a purely royalties based associate role in 2024

Developed the very popular Ultimate Inventory System (UIS) pacakge on my own

Designed the fully modular & scalable character item system for the Ultimate Character Controller (UCC) Version 3 package, our most complete package

Unity Developer / Tech Art (Animation)

ZA/UM, London, UK, Contractor

2022 - Present

Setting up cross-project development tools and pipelines used throughout the studio

Setting up and enforcing processes and quality standards for my team

Working on crucial gameplay and editor tech under non-discolsure agreement (NDA)

Digital Product Service Agency Founder

Real Scope Studio, Alicante, Spain, Co-Owner

2024 - Present

Recently started a digital product service agency where we help businesses by providing services for photo, video, 3D animation and even software solutions

FAQs

Frequently Asked Questions

Explore common inquiries about our services and how they can revolutionize your business.

Q: What services do you offer?

A: I offer a range of services including software engineering, game development, and entrepreneurship. Whether you need a custom software solution, a captivating game developed, or guidance in launching a new venture, I'm here to help.

Q: Can you provide examples of your past work?

A: Absolutely! You can explore examples of my past projects and ventures within my portfolio. From software applications to games and entrepreneurial endeavors, I'm proud to showcase my diverse range of work.

Q: How do you approach projects?

A: I approach each project with a blend of creativity, technical expertise, and a focus on client collaboration. By understanding your vision and goals, I tailor my approach to ensure that we achieve the best possible outcome together.

Q: What technologies and tools do you use?

A: I'm proficient in a variety of programming languages, frameworks, and tools relevant to software engineering and game development. But my main expertise is in Unity, C# and .NET

Q: Do you work with clients remotely?

A: Yes, I'm experienced in working with clients remotely and have successfully completed numerous projects with clients from around the globe. I'm comfortable communicating through email, video calls, and project management tools to ensure smooth collaboration.

Q: Can you provide ongoing support after project completion?

A: Absolutely! I offer ongoing support and maintenance services to ensure that your project continues to run smoothly post-launch. Whether it's fixing bugs, implementing updates, or providing technical assistance, I'm here to support you every step of the way.

Drop me a message today!

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