· gamedev · 1 min read
Unity Scalable Art Assets
we’re going to look at 6 tips to improve your projects when working with scalable assets in Unity 2022 LTS. Learn more about folder structure and naming conventions, Preset Manager, Prefab variants, and more.
Today I came across this video. Some of these tips are super useful if you are not aware of them.
I’ll dive in a few that I think are worth discussing.
Preset Manager
The preset manager will save you a incredible amount of time when you have a ton of asset files. It can be used to ensure assets are imported in a way you expect given a set of naming convention rules.
AssetPostProcessor
When working in big projects with a lot of artists having a custom post processor script is highly recommended. We can use it to automate certain tasks or even use it to process custom data set the in the imported asset.
Most recently I’ve used this to make a custom animation importer to customize how Animation Clips Keys are interpolated for some fbx files.
Scripted Importer
The scripted importer is slightly more niche to the Asset Post Processor as it is used to import completely unsupported file types. I haven’t gone in detail with this, but I do plan at some point to make a MIDI file importer.